. | Sound Design | Sound Scenography | Soundscapes | Immersive | Narrative | Interactive | Spatial Audio | Sitespecific | Theatre | Performance | Virtual Reality | Augmented Reality | Audiowalk | Audioguide | Audiogame | Podcast | Radioplay | .

. | Sound Design | Sound Scenography | Soundscapes | Immersive | Narrative | Interactive | Spatial Audio | Sitespecific | Theatre | Performance | Virtual Reality | Augmented Reality | Audiowalk | Audioguide | Audiogame | Podcast | Radioplay | .

I love creating and shaping sonic worlds and bringing stories to life through sound.

With over a decade of experience and involvement in more than 30 projects, I've cultivated a keen understanding of artistic thinking, storytelling and a knack for translating creative concepts into captivating auditory experiences.

I thrive at the intersection of sound and space, weaving auditory landscapes that resonate emotionally and enhance spatial storytelling. Whether designing soundscapes for site-specific productions, developing immersive audio solutions for XR environments, or mentoring students in sound design, I bring a structured, reliable, and creative approach to every project.

What I offer:

    • 3D Audio: Ambisonics, binaural soundscapes, and spatial audio for installations, VR, and AR.

    • Interactive Soundscapes: Audio systems that respond dynamically to user movements.

    • Theater & Performance: Site-specific and multi-channel audio setups integrated with scenography and dramaturgical concepts.

    • Audiowalks & Locative Audio: GPS-based and binaural audio experiences that merge storytelling with location-based soundscapes.

    • Game Audio: Procedural sound design and audio integration in Unity and Unreal Engine.

    • Recording & Editing: Voiceovers, dialogue, and (3D) field recordings with narrative precision.

    • Foley & SFX: Custom sound effects, ambiences, and musical elements, including intricate soundscapes, to enhance storytelling and immersion.

    • Mixing & Mastering: High-quality audio for stereo, binaural, and multi-channel formats.

    • Dramaturgical Consulting: Offering insights and feedback to refine storylines, characters, and narrative arcs.

    • Collaborative Concept Development: Working closely with writers, directors, and creative teams to align sound, dramaturgy, and artistic vision.

    • Narrative Design Support: Contributing to the development of immersive audio experiences with strong narrative frameworks.

    • Script Collaboration: Supporting script development by enhancing the integration of sound and space into the storytelling process.

    • Sound Design Courses: Teaching the principles of immersive audio, sound editing, and interactive design.

    • Storytelling Workshops: Guiding participants in creating compelling narratives through sound.

    • Media Literacy Workshops: Audio fundamentals for educators and students.

    • Custom Programs: Tailored workshops on dramaturgy, digital storytelling, audiowalks, and locative media.

What I'm Good At:

    • Combining Sound, Space, and Storytelling: Creating compelling audio experiences that seamlessly integrate with artistic and spatial concepts.

    • Designing Vibrant Sonic Worlds: Excelling in the creation of lifelike, richly textured audio environments that bring stories and spaces to life.

    • Developing Non-Linear, Spatial Narratives: Designing narratives with strong dramaturgical frameworks that engage audiences in innovative ways.

    • Crafting Unique Audio Solutions: Building immersive, vibrant, and spatially detailed soundscapes, both naturalistic and abstract-musical, to enhance artistic and conceptual depth.

    • Audio Recording, Production, and Mixing: Extensive professional experience in high-quality audio capture, editing, and mixing for artistic and technical projects.

    • Advanced 3D Audio Techniques: Expertise in Ambisonics, binaural rendering, and spatial audio for immersive soundscapes.

    • Live Theater Audio Setups: Proficient in digital mixing consoles, sound reinforcement, and advanced microphone techniques to create shows and immersive auditory scenographies.

    • Multi-Channel Sound Systems: In-depth knowledge of designing and implementing complex multi-channel setups for installations and performances.

    • Proficient in Interactive Media Tools: Skilled in Unity, Unreal Engine, and MaxMSP for sound integration and dynamic audio systems.

    • Translating Abstract Ideas into Sound Concepts: Transforming complex artistic visions into cohesive and immersive audio designs.

    • Narrative-Driven Audio Experiences: Designing soundscapes that are deeply rooted in storytelling and spatial dramaturgy.

    • Collaborative Concept Development: Working closely with directors, performers, and media creators to shape compelling sonic narratives for theater, performance, and interactive projects.

    • Efficient and Reliable Project Management: Structured, reliable, and efficient project handling across diverse artistic and technical environments.

    • Broad Experience in Theater, XR, and Performance Art: Extensive expertise working in various artistic fields, ensuring adaptability and depth in sound design.

    • Strong Collaboration and Communication Skills: A team-oriented mindset with excellent communication, ensuring smooth workflows and creative synergy.communication skills.

    • Experienced Sound Design Educator: Skilled in guiding students and professionals through fundamental and advanced sound design principles.

    • Methodical and Engaging Knowledge Transfer: A structured approach to teaching that balances technical proficiency with artistic development.

    • Interactive and Inspiring Workshops: Leading workshops that combine hands-on technical training with creative exploration, fostering innovation and confidence.

Although I mostly work site specific in different venues, I can provide a professional workspace for producing and recording in a calm and friendly environment

Education

Master in Composition and Thereory, with specialization in Sound Design (interactive)

Zürcher Hochschule der Künste

2018 - 2021

Bachelor in Applied Theatre Science

Justus Liebig University Giessen

2011 - 2017

Training as Media Designer for Image and Sound

Bayerischer Rundfunk | ARD (Germany)

2011 - 2017

Experience

Lecturer in the field of sound design (freelance)

For a list of courses see Teaching

since 2015

Sound Designer (freelance)

See the projects under Sound Design

since 2011

Event sound engineer (freelance)

clients: Künstlerhaus Mousonturm, Frankfurt LAB, Hessischer Rundfunk, Ensemble Moder a.o.

since 2011

Coach for Digital Storytelling (freelance)

clients: Bayerischer Rundfunk | Stiftung Zuhören

2011 - 2019

Production and broadcast technician

Bayerischer Rundfunk (Bayern2 || BR Klassik)

2010 - 2018