Flintridge - der Mensch erscheint im Holodeck

A room in an isolated mountain hut in Tessin. A storm cuts the village off from the rest of the environment (world?).

As the water rises, the wind starts rushing in the mountains. Then what? A new community settles, filled with new perspectives and imagination. F. Wiesel develops a new »digiloge« theatre machine, in which Max Frisch’s »Man in the Holocene« serves as starting point for a multidimensional experience, all within a 16-square-meter room. Raw equipment, 70s computer-game logic and VR-elements immerse one in a tale about environmental challenges, humanity’s role in the future and the power of imagination.

 The installation is based on Max Frisch’s 1979-published tale, and the text-based computer-game »Colossal Cave Adventure« by William Crowther, which appeared in 1976 and was one of the first VR-simulations of its time - coincidentally contemporary, or?

The installation connects the use of classic theatre backdrops with game design. Through the VR-glasses and their senses the public enter a fantasy world - the landscape of a post-human(ity) future.

  • 13.03. - 16.03.24 Digithalia Festival für digitale Theaterformen Graz

    24.09-18.11. 2023 Schauspielhaus Graz / Konsole

    01.02.-19.02.23 Künstler:innenhaus Mousonturm, Frankfurt

    07.- 10.02.22 Theater, Chur 
14.-16.01.22 Theater Roxy, Basel/Birsfelden

    19.-25.11.21 Atelier Frankfurt

  • Artistic concept and realization Hanke Wilsmann, Jost von Harleßem, Rupert Jaud


    Voice actress: Ana Berkenhoff

    Support digital art: Paula Reissig

    Development: Benedikt Göpfert

    Interaction-Design: Robert Läßig

    Production management: Heidrun Schlegel

  • A production by F. Wiesel in cooperation with the Roxy Birsfelden and the Mousonturm Frankfurt. With the kind support of: Atelierfrankfurt e.V., andpartnersincrime. Funded by: Cultural Office of the City of Frankfurt, Hessian Ministry of Science and Art and the Fonds Darstellende Künste with funds from the Federal Government Commissioner for Culture and the Media.

What I did:

  • Collaboration artistic concept

  • Designing 18 Channel speaker-system

  • Dialog recoding & editing

  • Designing Soundscapes and Sound Effects

  • Audio implementation in MaxMsp and Unity

  • Mixing

In Flintridge, visitors encounter a simulated environment and experience transitions between virtual and real surroundings.

The auditory dimension is an essential part of the installation's media interplay. It is intended to serve as a connecting element between the different spaces of perception.

About the sound design:

The sound system on four levels:

A 5.1 surround system is set up around the installation room. This outer sound ring is supplemented by 8 transducer, which are attached to the plywood walls of the room. There are also various diegetic sound sources in the room, such as a radio and a computer, which are also played. The mini loudspeakers of the VR glasses act as a fourth level, enabling the reproduction of a binaural sound image.

In the interplay of the four levels, a deeply layered plasticity was achieved, which effectively immerses the visitor into the depicted worlds.

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