Flintridge - der Mensch erscheint im Holodeck
A room in an isolated mountain hut in Tessin. A storm cuts the village off from the rest of the environment (world?).
As the water rises, the wind starts rushing in the mountains. Then what? A new community settles, filled with new perspectives and imagination. F. Wiesel develops a new »digiloge« theatre machine, in which Max Frisch’s »Man in the Holocene« serves as starting point for a multidimensional experience, all within a 16-square-meter room. Raw equipment, 70s computer-game logic and VR-elements immerse one in a tale about environmental challenges, humanity’s role in the future and the power of imagination.
The installation is based on Max Frisch’s 1979-published tale, and the text-based computer-game »Colossal Cave Adventure« by William Crowther, which appeared in 1976 and was one of the first VR-simulations of its time - coincidentally contemporary, or?
The installation connects the use of classic theatre backdrops with game design. Through the VR-glasses and their senses the public enter a fantasy world - the landscape of a post-human(ity) future.
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13.03. - 16.03.24 Digithalia Festival für digitale Theaterformen Graz
24.09-18.11. 2023 Schauspielhaus Graz / Konsole
01.02.-19.02.23 Künstler:innenhaus Mousonturm, Frankfurt
07.- 10.02.22 Theater, Chur 14.-16.01.22 Theater Roxy, Basel/Birsfelden
19.-25.11.21 Atelier Frankfurt
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Artistic concept and realization Hanke Wilsmann, Jost von Harleßem, Rupert Jaud
Voice actress: Ana Berkenhoff
Support digital art: Paula Reissig
Development: Benedikt Göpfert
Interaction-Design: Robert Läßig
Production management: Heidrun Schlegel
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A production by F. Wiesel in cooperation with the Roxy Birsfelden and the Mousonturm Frankfurt. With the kind support of: Atelierfrankfurt e.V., andpartnersincrime. Funded by: Cultural Office of the City of Frankfurt, Hessian Ministry of Science and Art and the Fonds Darstellende Künste with funds from the Federal Government Commissioner for Culture and the Media.
What I did:
Collaboration artistic concept
Designing 18 Channel speaker-system
Dialog recoding & editing
Designing Soundscapes and Sound Effects
Audio implementation in MaxMsp and Unity
Mixing